Every so often I have an image that pops into my mind, an image so vivid and so motivating that it drives me inexorably through the creation of some character concept. I had just such an event occur last night; the image of a blazing inferno raging across the battlefield, consuming everything in his path. In this installment of Building A Concept we will dive into the deepest ends of the Berserker warrior archetype, creating a churning tornado of devastation known as “Baratnik, the Inferno”. Continue reading
Some people find it rather strange that the rogue class type gets rolled in with the warriors in Mana Punk. I do not however find this in the slightest bit strange; it seemed like a natural fit to combine numerous facets that already existed in the warrior archetype, merging them into a stealth-focused point. To that end I have chosen to dedicate this edition of Building a Concept to the creation of a stealthy whirlwind of a warrior, built upon the Hoplite archetype of all things. Continue reading
For the better part of the last year I have spent a large volume of my gaming time becoming addicted to League of Legends. More than just fun game play, Riot Games does a wonderful job of packing compelling character concepts and back-story behind every one of their champions. One particular champion that I have had my interest peaked by was that of Yorick, the Gravedigger. Yorick is a lumbering hulk of an undead thing, summoning forth ghoulish horrors to aid him in striking fear into the hearts of his foes.
The question then struck me: Could we make our own version of Yorick in Mana Punk? Continue reading