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Strange Game Mechanics

Glass beads on a map.

In an ever-expanding effort to add new and interesting mechanics to the Mana Punk game system, our creative team is constantly trying to think up new and interesting mechanics to put in future game additions. Certain game mechanics seem ubiquitous; things like flanking or attacks

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Posted in Features, Game Mechanics

Working from Scratch – “Intial Engineering”

As one of the primary creators of Mana Punk, I will be the first person to admit that the “Engineering” system in Mana Punk needs some fleshing out.

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Posted in Features, Game Mechanics, Working From Scratch

What is Mana Punk?

wallpaper-282046

Now that the Game Guide for Mana Punk is out and available, I feel it is a good time to get everyone acquainted with the game system as well as the over all idea that drives Mana Punk. While I

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Posted in About, Game Mechanics

Comedy Aesthetics

Apologies for the long period of silence on the website. The goblin writers have been hammering away like mad, and you know how closely they have to be supervised. Progress is being made on the Game Guide for Mana Punk,

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Posted in Game Mechanics

Vestigial Game Mechanics

I personally have been playing pen and paper role playing games for somewhere around 25 years now, in some form or fashion. I have played everything from low magic fantasy to gas-light vampire-centric mysteries all the way around to modern

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Juggling Goblins

During the early stages of design for Mana Punk, one of the biggest creative problems I had to tackle was striking a balance in things. Balance in how the races behave, what their attribute modifiers are, and how many (if

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Posted in Game Mechanics
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