Now that the Game Guide for Mana Punk is out and available, I feel it is a good time to get everyone acquainted with the game system as well as the over all idea that drives Mana Punk. While I may not have been the person that coined the term, I do hope to give it as much depth and breadth of definition as other such descriptors as “Steampunk” or “Fantasy” hold. In order to do this we will need to help define the game system and the world it runs, which brings about the important question… what exactly is “mana punk”, anyway?
Apologies for the long period of silence on the website. The goblin writers have been hammering away like mad, and you know how closely they have to be supervised. Progress is being made on the Game Guide for Mana Punk, and we hope to have it sent off to the publishers in just a few weeks. Game mechanics are being considered, balanced out, and generally getting their bumps ironed out across the board. During this process, with our collective heads buried deep within the vaults of creativity, we find ourselves constantly questioning the balance of aesthetics.
Why is it that so many fantasy role-playing games hold such self-serious attitudes and writing styles? If you’re going to write out all those explanations of game mechanics, put some FUN into it!
I personally have been playing pen and paper role playing games for somewhere around 25 years now, in some form or fashion. I have played everything from low magic fantasy to gas-light vampire-centric mysteries all the way around to modern day magic games. While each game may have their own unique settings, game mechanics tend to cluster and trend. What one game system innovates, others will try to tweak and imitate.