This edition of Building a Concept is going to be a slight variation from the norm: instead of going through the thought process normally attributed to character creation we will shake things up a bit by trying something new by following the design ideas behind the creation of an adventure. This is going to be a multi-part feature, with the expectation that it should run across at least two or three segments. If you are someone thinking about getting into the Mana Punk gaming system but are as of yet unsure as to the creation process of an adventure to go with the system, feel free to follow along as we wade through the brainstorming process that we call adventure creation. Continue reading
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