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Game Mechanics: Designed Engineering

Posted on July 5, 2013 by Jeremy Posted in Features, Game Mechanics

So we have an Engineering skill system within the base game rules for Mana Punk. The thing about those rules as they stand right now is that they are extremely simple and ‘streamlined’. You cannot create many items beyond the ones already listed in the Engineering chapter of the Game Guide. This limits starting engineers, locking them into an abbreviated list of possible creations. Beyond the line created by this inherent limitation all other crafting ideas must be balanced and approved manually by the presiding Game Master. This was never intended to be the final stopping point for the Engineering system within Mana Punk and we are taking efforts to alleviate this limitation.

I am currently going over an expanded list of engineering rules to be put into the Story Guide when it is released. It is our hope that these expanded rules will help to not only set a higher bar for crafting creations in the Mana Punk game world in addition to the establishment of a new type of economy within the game. This will all hinge on a new set of rules and regulations that we are setting up, being simply referred to at this point as “The Scrap Rules”. Scrap is new resource in-game that will not only benefit Engineers, allowing to create an intricate array of contraptions, benefiting non-engineer characters in the process.

Scrap will be usable as a crafting resource, an economic trade resource and hopefully more. We will keep you appraised of this rule system as we develop them!

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