A specific rule regarding Teleportation Spells has apparently gone missing from the 1st printing of the Mana Punk Game Guide. Keep reading so we can clear up the confusion that this rule’s absence may cause.
Targeting Foci (or the lack thereof)
A targeting focus is an item required by a mage who desires to cast a teleportation spell with a target destination out of line of sight. Even if this mage is trying to teleport from one side of a wall to the other (normally a short distance), they need some item native to the area on the other side of the wall to aid in the accurate targeting of their spell to be cast. Mages usually employ small rocks, pebbles, bits of broken wall or even shards of paving stone as a targeting focus. These types of items have been in their specific area for a prolonged period of time and have acclimated to that location. This acclimation “anchors” the target focus to this area, with the mage using a small pulse of raw mana to effectively seal in this anchored location. This ensures that the anchored area of the targeting focus does not “decay” and end up relocating to a new spot of prolonged exposure.
Once a targeting focus has been acquired, it needs only be somewhere on the mage’s person to be effective. The mage concentrates on the area this targeting focus is from, and a teleportation spell can be cast with that area as the target destination… even if it is not within line of sight. This allows mages to open portals or gateways to locations far across the world at a moment’s notice, as long as they have a targeting focus from their destination.
But what if they don’t have a targeting focus of any kind yet? Thankfully this does not eliminate the functional usefulness of teleportation spells. A teleportation spell of any kind may still be cast, but the target destination must be within direct line of the sight of the casting mage. Make note that distance is irrelevant here, as long as the target destination is clearly visible. This means that the mage’s vision can be enhanced through external means (such as a spy glass, spell, or artifact) to allow the seeing of locations much much farther than normal. Even using such visual enhancements however, the target destination must be within a direct line of sight of the mage casting the spell.