Apologies for the long period of silence on the website. The goblin writers have been hammering away like mad, and you know how closely they have to be supervised. Progress is being made on the Game Guide for Mana Punk, and we hope to have it sent off to the publishers in just a few weeks. Game mechanics are being considered, balanced out, and generally getting their bumps ironed out across the board. During this process, with our collective heads buried deep within the vaults of creativity, we find ourselves constantly questioning the balance of aesthetics.
Why is it that so many fantasy role-playing games hold such self-serious attitudes and writing styles? If you’re going to write out all those explanations of game mechanics, put some FUN into it!
During one of our weekly meetings one of the goblin writers asked for some example ideas to use in the Sleight of Hand game mechanics for the stealth skill. “I don’t want to list out the same old hum-drum items”, muttered Boog “I want to put some zing into it!” Well this spun the rest of us off into a myriad of brainstorms and thought-showers. The more we thought about it, the more we realized that Boog had a point. Who wants to read boring game examples describing pick-pocketing coins. We needed something funnier. Something with a certain spin of … absurdity. Within minutes the room was busting at the seams with suggestions from the other goblins, but despite this nothing seemed to fit right.
That is until Thode spoke up. “An Ogre! I wanna know how hard it would be to sleight of hand one of those!”
The room fell silent, at first in stunned amazement at the seeming stupidity of Thode. Then a wave of realization crawled across the room… stupid may just be what the doctor ordered. Votes were cast and feelings were hurt, but as a result Boog had his idea and he ran with it like a champ. Mana Punk now has a difficulty set for using sleight of hand to steal… an ogre. Is it absurd? Sure!
But boy does it fit.