Some people find it rather strange that the rogue class type gets rolled in with the warriors in Mana Punk. I do not however find this in the slightest bit strange; it seemed like a natural fit to combine numerous facets that already existed in the warrior archetype, merging them into a stealth-focused point. To that end I have chosen to dedicate this edition of Building a Concept to the creation of a stealthy whirlwind of a warrior, built upon the Hoplite archetype of all things.
If we really are going to pull off the Silent Storm concept, then I see a benefit in embracing the combat advantages that stealth grants in all aspects of the character. One of the greatest advantages a stealthy character can have over their intended prey is Dark Vision, being able to see normally within any pitch black environment. The Dark Elf race carries this natural ability as well as inherent bonuses to the Stealth skill. This immediately solidifies our choice of race, as this combination of bonuses to Dark Vision and Stealth cannot easily be found elsewhere.
While the Assassin would be the normal archetype of choice for anyone normally wanting to make a Stealth focused warrior, this archetype is fine tuned towards ambush. Once the ambush advantage is lost, the Assassin can quickly step into depths of combat well outside their area of expertise. The driving idea behind the Silent Storm concept is a true whirlwind on the battlefield; someone that is just as capable of facing their combat with our without the ambush advantage. I wanted an archetype capable of moving across the battlefield in a flurry of attacks, picking off foes as they see fit. The warrior archetype that seemed a best fit for this idea is the Hoplite; a veteran warrior with a trained eye towards gaining the battlefield advantage. The Hoplite can move through a fight with great ease and not solicit attacks of opportunity in the process, giving the benefit of easy positioning to pick off targets as they see fit. As opponents are dispatched, their weapons can be picked up and turned into thrown projectiles, further increasing the Hoplite’s lethal reach.
Looking at our choice of race and archetype can quickly give us a sense of direction with regards to our skill choices. The Hoplite turns ordinary one-handed melee weapons into Thrown Weapons, requiring us to choose Thrown Weapons as an active skill in order to fully embrace the Hoplite concept. Coupling this with a choice of melee weapon skills, Swords in our case, greatly broadens out our capabilities. Our choice of Dark Elf for race grants us bonuses to Stealth, something we want to make full use of as well. We can further increase our Stealth ability through the Lineage choice of Shadowborn. Our character is going to be so gifted in the realms of stealth that others will hold an inherent distrust of him. Why don’t we look at our current choices made, and add some others to the list to round things out?
- Swords (our primary weapon skill)
- Thrown Weapons (our ranged attack skill)
- Stealth (plus racial bonuses and Shadowborn bonuses)
- Tracking (to aid in finding our target, no matter the circumstance)
- Medicine (How better to know the best ways of killing someone than using medical knowledge?)
The idea surrounding the Silent Storm concept involves more use of defensive and passive warrior abilities than active attacks or limited powers. Defensive and passive abilities both require little to no associated skills, and are rarely time limited in their uses. Abilities such as Counterstrike and Spell Shroud are always on, constantly granting their bonuses to tour warrior and never requiring intentional activation for use. We can also choose things like Shadowsteps and Cinematic Leap for greater battlefield mobility whether or not we are employing stealth.
Through a combination of warrior techniques, racial abilities, and a broad cross section of equipment to choose from we can make a character capable of barnstorming any fight he runs across, cutting a swath through his opponents in the process. The final results of our character generation is Boone – The Silent Storm (ZIP File). Included in this zip file the character generator spreadsheet (posted here on our website) that I used to actually create Boone, allowing you to see my “homework” (including all of the math happening behind the scenes) as well as a formatted PDF character sheet with Boone’s final skills, stats, gear and abilities. The PDF is ready to print out and be used in your next game session, if you happen to feel the need to split some skulls on the field of battle.
We hope you enjoyed this Silent Storm Edition of Building a Concept. Please make sure to stay tuned for even more crazy character ideas and downright odd race / archetype combinations.